Wednesday, May 20, 2009

Six Days of Fallujah and what we're really missing

Maybe a month or two ago, I was browsing through IGN.com in the middle of my Engineering and Design class on Friday mornings. I was on the preview section of the PS3 site, I had initially been browsing for racing games. I had just picked up Dirt and wanted to see if there was stuff on Dirt 2.
Anyways, I came across this game Six Days of Fallujah, and it seemed ok. I mean, it looked a little like that game Desert Storm for playstation 2 that came out years and years ago, but it had cool looking graphics, so I kept reading. Somethings caught my attention, and I was interested. Interested enough to check back on it about a week ago.
When I did, I read it the comments section that it had been cancelled, for now, due to its content. Apparently, releasing a game based on actual battles is taboo these days.
I mean I see their point, if people at Treyarch can cook up the very fictious Operation Barbarosa or if the Medal of Honor cronies can cook up D-day, then why do we need real battles to reference?
More importantly, what we are really missing out on is a lot more than just a standard 3rd person shooter.
Aside from having reportedly rather accurate, intense, but also rather unpolished gameplay, Six Days of Fallujah incorporated a totally unique game engine. In most games when you put a charge on a wall, the charge blows up, kills nearby enemies, and the wall remains intact.
In SDoF, when you put a charge on a wall, it blows up, kills nearby enemies, and blows up the wall. Yes thats right, SDoF used a totally interactive environment. You can impact anything in the game ,cars, walls, buildings-all totally destructible. This is the selling point of this game, it totally makes it worthwhile being upset over. But, it also means we can get excited, because it is likely in the future such engines will be incorporated into shooters of all variations, and possibly even open world games like Grand Theft Auto and company. Six Days of Fallujah has left me dissapointed with society, but very excited about the future of gaming. This may be the dawn of a new generation of console based games. Totally destructible environments-awesome.

On the side: there is a possibility that SDoF could get picked up by another group and released but this seems unlikely at the moment, but there is hope.

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