So I've decided that seeing as how so many online-based, first person shooters are hitting the market, I should probably have some sort of workshop or something to help the everyday gamer with their strategy. Now I am not the best gamer in the world, no. But I will share some useful hints that any FPS fan can benefit from.
Now I won't let all the cats out of the bag at once; this first one will be a more general FPS Strategy overview, while the next 3 that are planned will be more specific.
First thing you have to be concerned with if you are trying to improve is how you measure yourself. Now many people look at pure kills, without context. Some games provide scores. But the real measuring stick for any FPS player is Kill to death ration. Take all your kills and divide them by your deaths. Some of the better players have 8,10,even 25 or 50 K/D, but a normal person can see anywhere from .25 to 5. Over the past 25 games I've been averaging about a 4/1. Sometimes I'll go crazy and get 21/1 or 39/5 but sometimes I'll be off and get 11/8 but that's just how it goes. Don't get discouraged.
Another important thing to know is that people in team based games will always try to establish a battle line. Rather than viewing a battlefield as happening all around them, they will try to find the general direction of most of their enemies and focus entirely in that direction. This is due to our idea of war, instinct, comfort, and a whole bunch of other things. Try to break that habit. Moreover, try to exploit it. Wherever you expect the enemy to look for you, try not to be. Try to stay away from grouping with teammates, because it makes you more personally vulnerable.
OK well those are two tips for now. With the explanation this post got pretty lengthy. I'll have a bonus post on Thursday night, along with my regular posts on Friday and Saturday. I am doing an Unusual PS2 game of the week, My Top 5 list of games that could have been, and Saturday will feature a comparison test as well as The Terrible Game Idea of this month. Until then, happy hunting!!!
Tuesday, June 23, 2009
Monday, June 22, 2009
The gotta have PS3 game of 2009, MAG
MAG is a really, really exciting game. Its a first person shooter, made for the online gamer. MAG features an advanced anti-cheating system, stunning graphics, and a well thought out future based scenario that sets the stage for an awesome shooter.
Basically, in the future, 3 divergent mercenary factions compete for mercenary contracts because countries find it easier to outsource their war rather than fight it themselves. In doing this, they tip off a war for contracts between the factions.
The three factions offer their own weapons sets and styles of play. For instance, there is a futuristic faction, which features high tech weapons and outfits, as well as a more ramshackle looking faction with lower tech weapons, which are visibly tattooed with graffiti. There is a third faction, but no information is released about it as of yet.
OK so the real selling point, the real reason why you should run out and get this game on TBA 2009, is multiplayer. Now you know I love COD4 and COD5. I play them online almost everyday. I love it. But when you think about it, in the true scale of war, Call of Duty and similar multiplayer set ups can only offer skirmishes, 9 on 9, etc. I mean, granted, Call of Duty has made 9 on 9 totally captivating, riveting, and awesome. But its still just 18 players, fighting it out.
MAG offers something different: 256 Player maps! 128 on 128! This offers probably the best glimpse of real war yet. I still can't even imagine the scale.This alone makes you run out and want to get it, just to witness all out war taking place.
So put this on your list. Its all out war, and it should be pretty cool. Besides MW2, this is the most exciting game this year for me. I really can't wait.
Basically, in the future, 3 divergent mercenary factions compete for mercenary contracts because countries find it easier to outsource their war rather than fight it themselves. In doing this, they tip off a war for contracts between the factions.
The three factions offer their own weapons sets and styles of play. For instance, there is a futuristic faction, which features high tech weapons and outfits, as well as a more ramshackle looking faction with lower tech weapons, which are visibly tattooed with graffiti. There is a third faction, but no information is released about it as of yet.
OK so the real selling point, the real reason why you should run out and get this game on TBA 2009, is multiplayer. Now you know I love COD4 and COD5. I play them online almost everyday. I love it. But when you think about it, in the true scale of war, Call of Duty and similar multiplayer set ups can only offer skirmishes, 9 on 9, etc. I mean, granted, Call of Duty has made 9 on 9 totally captivating, riveting, and awesome. But its still just 18 players, fighting it out.
MAG offers something different: 256 Player maps! 128 on 128! This offers probably the best glimpse of real war yet. I still can't even imagine the scale.This alone makes you run out and want to get it, just to witness all out war taking place.
So put this on your list. Its all out war, and it should be pretty cool. Besides MW2, this is the most exciting game this year for me. I really can't wait.
Saturday, June 13, 2009
Blog News
Its Saturday, and this week that means I should be catching up on a blogging, as wells COD4 and COD5 play. Instead,I'll be bringing you some news about this blog.
At some point in the next 6 months this blog will be integrated into a .com. I am running it with my friend, it will be a sortof gaming,tech, and relevant culture blog. It should be exciting. I am doing this to expand the scope of this blog, as I feel I can reach a greater audience with a more marketable home.
The website is already registered and hosted and we're working now to develop content, and the site itself. Information will be released in the future, and I'll keep writing here as the site is readied. Exciting stuff.
Please comment with suggestions for the site, if any.
At some point in the next 6 months this blog will be integrated into a .com. I am running it with my friend, it will be a sortof gaming,tech, and relevant culture blog. It should be exciting. I am doing this to expand the scope of this blog, as I feel I can reach a greater audience with a more marketable home.
The website is already registered and hosted and we're working now to develop content, and the site itself. Information will be released in the future, and I'll keep writing here as the site is readied. Exciting stuff.
Please comment with suggestions for the site, if any.
Friday, June 12, 2009
Back From Vacation
Hello Campers, Its Friday. If you've been following my blog, you may have noticed I haven't posted zilch in about 2 weeks now. The reason for this is that I went away on vacation a couple weeks ago, and stayed there for 17 days or so.I apologize for my lack of warning, but alas I thought I would be able to keep up with my MWFS posting schedule while I was away, I made only the first Monday post, and that was it-fairly unprofessional of me.
I will resume usual blog operations tomorrow, with Unusual PS2 Title of the Week, among other catch-up stories, some of which regarding the future of the blog. Until then I'll be attempting to get my groove back in COD4 and 5 on the Playstation Network. Check me out, my id is sliponthisbanana.
Check back tomorrow night for 3 fresh makeup stories, a special feature, and blog news!
I will resume usual blog operations tomorrow, with Unusual PS2 Title of the Week, among other catch-up stories, some of which regarding the future of the blog. Until then I'll be attempting to get my groove back in COD4 and 5 on the Playstation Network. Check me out, my id is sliponthisbanana.
Check back tomorrow night for 3 fresh makeup stories, a special feature, and blog news!
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